- Carrinho vazio!
Twilight Imperium 4th Edition
Nº Jogadores 3 4 5 6
Duração Mais de 3 horas
Autor Christian T. Petersen, Corey Konieczka, Dane Beltrami
Idade Mínima 14
Temas Civilization, Economic, Negotiation, Political, Science Fiction, Space Exploration, Wargame
Mecânicas Action Drafting, Area-Impulse, Area Majority / Influence, Dice Rolling, Follow, Grid Movement, Modular Board, Trading, Variable Phase Order, Variable Player Powers, Voting
Nº Cartas 454
Sleeves 43x65
For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium Legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.
Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.
Twilight Imperium (Fourth Edition) is a game of galactic conquest in
which three to six players take on the role of one of seventeen factions
vying for galactic domination through military might, political
maneuvering, and economic bargaining. Every faction offers a completely
different play experience, from the wormhole-hopping Ghosts of Creuss to
the Emirates of Hacan, masters of trade and economics. These seventeen
races are offered many paths to victory, but only one may sit upon the
throne of Mecatol Rex as the new masters of the galaxy.
No two
games of Twilight Imperium are ever identical. At the start of each
galactic age, the game board is uniquely and strategically constructed
using 51 galaxy tiles that feature everything from lush new planets and
supernovas to asteroid fields and gravity rifts. Players are dealt a
hand of these tiles and take turns creating the galaxy around Mecatol
Rex, the capital planet seated in the center of the board. An ion storm
may block your race from progressing through the galaxy while a
fortuitously placed gravity rift may protect you from your closest foes.
The galaxy is yours to both craft and dominate.
A round of
Twilight Imperium begins with players selecting one of eight strategy
cards that both determine player order and give their owner a unique
strategic action for that round. These may do anything from providing
additional command tokens to allowing a player to control trade
throughout the galaxy. After these roles are selected, players take
turns moving their fleets from system to system, claiming new planets
for their empire, and engaging in warfare and trade with other factions.
At the end of a turn, players gather in a grand council to pass new
laws and agendas, shaking up the game in unpredictable ways.
After
every player has passed their turn, players move up the victory track
by checking to see whether they have completed any objectives throughout
the turn and scoring them. Objectives are determined by setting up ten
public objective cards at the start of each game, then gradually
revealing them with every round. Every player also chooses between two
random secret objectives at the start of the game, providing victory
points achievable only by the holder of that objective. These objectives
can be anything from researching new technologies to taking your
neighbor's home system. At the end of every turn, a player can claim one
public objective and one secret objective. As play continues, more of
these objectives are revealed and more secret objectives are dealt out,
giving players dynamically changing goals throughout the game. Play
continues until a player reaches ten victory points.
Informação adicional | |
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Fabricante | Fantasy Flight Games |
Peso | 4000 gramas |
Altura | 30.00 cm |